Play together
A small room for friends. Share the link, choose seats, and see when everyone connects.
Invite link
Anyone with this link can ask to join. Close this tab to end the room.
Seats
The host chooses the computer seats.
Connections
When everyone is connected, the host can start the game. Cowrie rolls, moves, bots, and history stay in sync.
Ready to make a room.
The host runs this match. Closing the host tab ends it for everyone.
No account, cookies, or analytics. Guest browsers keep a private room key so they can reconnect after a refresh. The relay keeps guest seat keys only while the host's room is open; game moves and boards stay between players. People in the room share names and seat choices. Direct connections may reveal your network address to other players. Some networks need a TURN relay, which this first version does not have.